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Invision Marketplace

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Everything you need for your community

We will be moving to a new server soon, some downtime is expected.

Everything you need for your community

Invision Community 5
  • Category Member Tools
  • Downloads 52
  • Compatibility IC5: 5.0.0+
  • Updated
Turn Community Activity Into Real Value

Overview

Turn Community Activity Into Real Value

Description

Credits & Shop adds a full credit economy to your Invision Community, allowing members to earn credits naturally through participation and spend them on perks, rewards, and upgrades - all while staying fully under your control.

No pressure.
No forced engagement.
Just a system that rewards people for being part of your community.

Earning credits feels natural

Members earn credits simply by doing what they already do:

  • Creating topics and replies

  • Receiving reactions

  • Having solutions accepted

  • Daily visits and login bonuses

  • Unlocking achievements and milestones

  • Uploading images, files, blogs, or events

  • Referrals and general participation

You control everything:

  • How much each action earns

  • Per-forum or per-area values

  • Daily caps and cooldowns

  • Group-based rules and exclusions


Credits are earned because members are active - not because they’re chasing points.

A real, transparent credit system

Members can:

  • View a full transaction history

  • Transfer credits to other members

  • Donate credits

  • Store items for later use

  • Apply temporary earning boosts

  • Optionally purchase credits

  • Optionally withdraw credits to account credit

Admins can:

  • Adjust balances

  • Reverse transactions

  • Set limits, fees, and permissions

  • See exactly where credits come from and where they go

Every change is logged.
Nothing happens silently.

The Members Shop

Credits can be spent in a built-in Members Shop

Example shop items:

  • Username or profile changes

  • Badges and cosmetic perks

  • Password protected forum unlocks

  • Temporary or permanent group upgrades

  • Mystery boxes and random rewards

  • Credit boosts

  • Games and chance-based items

  • Unlocks and special abilities

  • Custom items

  • Digital downloads allows you to sell downloads for credits.

Members can:

  • Buy and use items instantly

  • Store items in their inventory

  • Gift items to other members

Admins stay in full control:

  • Pricing per group

  • Stock limits

  • Cooldowns

  • Permissions

  • Manual or automatic rewards

Use as much or as little of the shop as you like.

Games, bonuses & optional extras

When it fits your community, you can enable fun extras like:

  • Lottery system

  • Spin the wheel

  • Scratch cards

  • Rock / Paper / Scissors

  • Number guessing games

  • Daily, weekly, or monthly bonus credits

These are entirely optional.
Turn them on for engagement - or leave them off for a more serious setup.

Optional: Sell credits directly to members

If you want, you can also sell credits directly to your members.

  • Create credit packages

  • Set prices and amounts

  • Let members buy credits instantly

  • Automatically deliver credits after successful payment

This works perfectly alongside earned credits, giving members two paths:

  • earn credits through activity

  • or buy credits when they want something now

You decide if selling credits makes sense for your community - it’s completely optional.

Optional: Convert credits into real account credit

For communities using Commerce, Credits & Shop can turn engagement into something tangible.

Members can optionally convert their earned credits into Commerce account credit, which they can then use to:

  • Purchase products from your IPS store

  • Pay for subscriptions or upgrades

  • Or, if you choose, request an actual payout

This creates a strong incentive to stay active - without turning your community into a grind.

How withdrawals work

You stay fully in control.

  • Members request a withdrawal

  • You can approve or decline each request

  • Set a conversion rate (credits → account credit)

  • Apply a withdrawal fee (or none at all)

  • Define minimum and maximum withdrawal amounts

  • Restrict withdrawals by user group

Nothing is automatic unless you want it to be.

Why this matters for engagement

This feature bridges the gap between:

activity → rewards → real value

Members aren’t just earning points “for fun”.
They’re earning something that can be used across your Commerce ecosystem - or even withdrawn.

That means:

  • More participation

  • More motivation

  • More reasons to stick around

And because it’s optional and controlled, it works just as well for:

  • hobby communities

  • creator communities

  • support forums

  • marketplaces

UPDATE 1.1.2

Collections & Trading Expansion

A complete digital collectibles system for Invision Community 5

Expands the Credits system into a fully-featured collectible, trading, and reward ecosystem.
Perfect for digital cards, profile gifts, seasonal items, rarity-based rewards, and community engagement systems.

Core Collection Features

  • Collection Categories - Organize items into themed categories (e.g., Pokémon, Retro Gaming)

  • Collection Items - Individual collectible items with:

    • Name, description, icon, and full image

    • Rarity levels (Common, Uncommon, Rare, Epic, Legendary, Special)

    • Purchaseable toggle with credit pricing

    • Tradeable toggle (per-item and per-category)

    • One-per-member restriction option

    • Game reward drop chance configuration

    • Serial number tracking per item instance

    • New shop item: Collection Booster Packs allows you to gamify the collection by adding packs with rarity drops

Inventory System

  • Personal Inventory - Members own instances of collection items

  • Acquisition Methods - Track how items were obtained (purchase, trade, gift, game, admin, other)

  • Showcase System - Members can feature favorite items on their profile

  • Serial Numbers - Unique serial numbers for each item instance

Trading System

  • Trade Creation - Propose trades with other members

  • Trade Offers Include:

    • Multiple collection items from your inventory

    • Optional credit amounts (initiator and/or recipient)

    • Personal message with the offer

  • Trade Workflow:

    • Pending → Accepted/Declined/Cancelled

    • Only recipient can accept/decline

    • Either party can cancel while pending

  • Trade Notifications:

    • New trade offer received

    • Trade accepted

    • Trade cancelled

  • Trade History - Full history of all trades with status filtering

User Preferences (Account Settings)

  • Trading Preferences Tab - New tab in Account Settings

  • Allow Trade Offers - Toggle to opt-out of receiving trade offers

  • Matches IPS Content Preferences styling

Admin Features

  • Collection Management (ACP):

    • Create/edit categories

    • Create/edit items with full configuration

    • Issue items directly to members

  • Trading Bans (ACP):

    • Ban members from trading

    • View list of banned members

    • Unban members

    • Actions logged to member history

  • Member Restrictions Integration:

    • Trading ban shows in member profile restrictions

    • Can ban/unban from member profile "Edit Restrictions"

Collection Item Purchase

  • Direct Purchase - Buy collection items with credits

  • Confirmation Form - Confirm before purchase

  • Transaction Logging - Records purchase in credit history

Profile Integration

  • Collection Showcase - Display favorite items on member profile

  • Collection Statistics - Show completion progress

For any feature requests and bug reports, please use the forums. I'm open for any wanted change or additional feature.

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